Table of Contents

Class ConnectionStepViewModel

Namespace
McServerLauncher.ViewModels
Assembly
McServerLauncher.dll

One stretch of the way a player's packets travel, and how it did.

public class ConnectionStepViewModel : ObservableObject, INotifyPropertyChanged, INotifyPropertyChanging
Inheritance
ConnectionStepViewModel
Implements
Inherited Members

Constructors

ConnectionStepViewModel(string)

public ConnectionStepViewModel(string name)

Parameters

name string

What the stretch is called, until a run gives it a verdict.

Properties

Badge

The number beside it: "3 ms", "↑ 42 Mb/s".

[ExcludeFromCodeCoverage]
public string Badge { get; set; }

Property Value

string

Detail

[ExcludeFromCodeCoverage]
public string Detail { get; set; }

Property Value

string

Icon

public Symbol Icon { get; }

Property Value

Symbol

IsBad

public bool IsBad { get; }

Property Value

bool

IsFair

public bool IsFair { get; }

Property Value

bool

IsGood

public bool IsGood { get; }

Property Value

bool

IsIdle

public bool IsIdle { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

State

[ExcludeFromCodeCoverage]
public StepState State { get; set; }

Property Value

StepState

Title

[ExcludeFromCodeCoverage]
public string Title { get; set; }

Property Value

string