Class ConnectionStepViewModel
- Namespace
- McServerLauncher.ViewModels
- Assembly
- McServerLauncher.dll
One stretch of the way a player's packets travel, and how it did.
public class ConnectionStepViewModel : ObservableObject, INotifyPropertyChanged, INotifyPropertyChanging
- Inheritance
-
ConnectionStepViewModel
- Implements
- Inherited Members
Constructors
ConnectionStepViewModel(string)
public ConnectionStepViewModel(string name)
Parameters
namestringWhat the stretch is called, until a run gives it a verdict.
Properties
Badge
The number beside it: "3 ms", "↑ 42 Mb/s".
[ExcludeFromCodeCoverage]
public string Badge { get; set; }
Property Value
Detail
[ExcludeFromCodeCoverage]
public string Detail { get; set; }
Property Value
Icon
public Symbol Icon { get; }
Property Value
- Symbol
IsBad
public bool IsBad { get; }
Property Value
IsFair
public bool IsFair { get; }
Property Value
IsGood
public bool IsGood { get; }
Property Value
IsIdle
public bool IsIdle { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
State
[ExcludeFromCodeCoverage]
public StepState State { get; set; }
Property Value
Title
[ExcludeFromCodeCoverage]
public string Title { get; set; }